PREVIEW: Today, we'll create an image using shapes from the section of the Toolkit.

  • Click Run to see an example of the house we will create in this lesson.
  • After you watch the fish swim, click Submit and Next to begin the lesson.

To navigate the page using the TAB key, first press ESC to exit the code editor.

stage.set_background("underwater") # sprite = codesters.Circle(x, y, diameter, "color") sun = codesters.Circle(-150, 175, 75, "gold") # sprite = codesters.Square(x, y, width, "color") house = codesters.Square(0, -125, 250, "lightgreen") chimney = codesters.Rectangle(90, 75, 50, 150, "darkblue") # sprite = codesters.Triangle(x, y, size, "color") roof = codesters.Triangle(0, 100, 300, "magenta") # sprite = codesters.Rectangle(x, y, width, height, "color") door = codesters.Rectangle(0, -175, 75, 150, "aqua") sprite = codesters.Sprite("fish") sprite.set_speed(1) sprite.say("glug glug") sprite.glide_to(-100, -175) sprite.wait(1) sprite.glide_to(0, -175) sprite.say("See ya later!") sprite.wait(2) stage.remove_sprite(sprite)
  • Run Code
  • Submit Work
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  • Reset Code Editor
  • Codesters How To (opens in a new tab)